#ifndef DATABASE_HH
# define DATABASE_HH

#include <fstream>
#include <iostream>

#include <boost/unordered_map.hpp>

#include "player-info.hh"

class Database
{
public:
  Database (std::string dbname);
  ~Database ();
  PlayerInfo* find_player (std::string name);

protected:
  boost::unordered_map<std::string, PlayerInfo*> players_;

};

#endif /// !DATABASE_HH
